2024 AMES in E/SE Asia, Ho Chi Minh City, Vietnam: August, 2024

Behavioral Mechanism Design as a Benchmark for Experimental Studies

David K. Levine

I introduce the idea of behavioral mechanism design where in addition to the usual selfish players there are noisy players who play randomly and ethical players who actively seek to maximize social welfare and are committed, up to a point, to “do their bit” to achieve that goal. I calibrate this model using data on risk aversion and giving in dictator games. I then use it to study fifteen different (out of sample) experiments including stag hunt games, ultimatum bargaining games, and public goods games with and without punishment. I show that this simple calibrated model makes sharp predictions and does a good job both qualitatively and quantitatively in explaining the data from those experiments. The theory also identifies quantitative anomalies in the data pointing the way to future improvements. I conclude that this simple calibrated model might be a good benchmark for other experiments.



Preview

Page 1
Page 2
Page 3
Page 4
Page 5
Page 6
Page 7
Page 8
Page 9
Page 10
Page 11
Page 12
Page 13
Page 14
Page 15
Page 16
Page 17
Page 18
Page 19
Page 20
Page 21
Page 22
Page 23
Page 24
Page 25
Page 26
Page 27
Page 28
Page 29
Page 30
Page 31
Page 32
Page 33
Page 34
Page 35
Page 36
Page 37
Page 38
Page 39
Page 40
Page 41
Page 42
Page 43
Page 44
Page 45
Page 46
Page 47
Page 48
Page 49
Page 50
Page 51
Page 52
Page 53
Page 54
Page 55
Page 56
Page 57
Page 58
Page 59
Page 60
Page 61
Page 62
Page 63
Page 64
Page 65